A one-person creative studio developing original IPs, collectibles, and limited objects rooted in street culture, fashion, and craft.
"High ambition.
Low pretension."
Hi-Lo House is an independent creative studio making original IPs, collectibles, and limited objects that sit at the intersection of street culture, fashion, and design.
The name says it all: high ambition, low pretension. Every piece is made with intention and a genuine point of view — no shortcuts, no filler.
Currently developing Jules — a character-driven IP expressed through a growing collection of collectibles. More drops to follow.
Hi-Lo House is the creative outlet of Adrian Bailon, a Manila-born, world-shaped creative director and producer who has called Vancouver, Tokyo, Toronto, and New York home before settling in Vancouver Island. Every city left its mark.
A decade spent as a producer and project manager at creative and digital agencies across Canada built a sharp instinct for craft, process, and getting things made. The last six years have been in Big Tech — Slack, Peloton, and Stripe — as a UX Design Program Manager, working at the intersection of design craft, product, and technical execution.
Hi-Lo House is the creative outlet for everything that falls outside the job description: a love of street culture, fashion, and the kind of objects that make you stop and look twice.
The studio is also, in part, inspired by a very full household. Two dogs — Mocha and Coco — and two cats — Daisy and Jewels. It's Jewels, the cat, who sparked the idea for the studio's first IP: Jules, a high-fashion streetwear cat-boy who carries all the attitude and none of the apologies.
A high-fashion streetwear cat-boy with all the attitude and none of the apologies. Jules lives in the details — the weight of good leather, the satisfaction of a well-made object.
Inspired by Jewels, the cat. ✦The first Jules object. Full-grain leather, minimal hardware. Something to carry with you and actually notice.
In developmentCompact, considered. The keychain as a small sculpture — shaped by the Jules character and built to last.
In developmentThe Jules character in three dimensions. Vinyl, limited run, designed as a collectible object first.
Coming soonEvery object starts the same way: a feeling, then a sketch, then a lot of iteration. No shortcuts.
It starts with a character or a feeling. What is this object? Who carries it? What does it say about them?
Sketches, references, iterations. The design process is slow on purpose — rushing is how you get generic.
Physical samples, material testing, real-world use. Does it hold up? Does it feel right in the hand?
Limited quantities, announced through the newsletter. No restocks. When it's gone, it's gone.
Collaborations, press inquiries, or just to say hello — reach out directly.